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🟢 RARITY TIER: UNCOMMON (101 - 500 GP)

Uncommon Magic Items 5e Compendium

The definitive guide to uncommon magic items 5e and the best uncommon magic items 5e. Explore essential class focuses, mobility gear, and combat multipliers for Tier 2 adventuring.

✨ 5E ZERO-LATENCY LOOT ROLLER

Roll Uncommon Magic Treasure

1-click random uncommon loot generator. Roll +1 focuses, stealth cloaks, and wondrous adventuring tools.

Arcane Item Discovery
UncommonWondrous ItemRequires Attunement400 gp

Cloak of Elvenkind

While wearing this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide.

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UncommonWondrous ItemAttunement
450 gp

Dragonhide Belt +1

While wearing this belt, you gain a +1 bonus to the saving throw DCs of your ki features. Once per day, you can use an action to roll your Martial Arts die and regain ki points equal to the number rolled.

UncommonWondrous Item (Spellbook)Attunement
500 gp

Arcane Grimoire +1

Functions as a spellbook and arcane focus. Grants a +1 bonus to wizard spell attack rolls and save DCs. When you use Arcane Recovery, you can increase the total spell slot levels recovered by 1.

The Best Uncommon Magic Items 5e Ranked

In 5th Edition D&D, uncommon magic items 5e mark a significant turning point in character capability. Unlike common novelty items, uncommon items offer potent statistical bonuses, flight speeds, and spell recovery mechanisms that remain relevant well into Tier 3 and Tier 4 play.

Top 5 Must-Have Best Uncommon Magic Items 5e

  • Winged Boots & Broom of Flying: Provide sustained, non-concentration flight speed, allowing martial characters and casters to bypass ground-based battlefield hazards.
  • Class Spellcasting Focuses (+1): Items like the Amulet of the Devout, Dragonhide Belt, Moon Sickle, and Arcane Grimoire raise spell save DCs and restore class resources like Ki, Channel Divinity, and Sorcery points.
  • Cloak of Elvenkind: Grants continuous Stealth advantage and imposes disadvantage on enemy Perception checks, making it an essential stealth multiplier for rogues and rangers.
  • Gauntlets of Ogre Power: Instantly resets Strength to 19, allowing half-casters and gish builds to optimize secondary stats like Constitution and Charisma without falling behind in melee hit chance.
  • Bag of Holding: Resolves party encumbrance limits permanently, allowing storage of up to 500 pounds of heavy dungeon treasure.

Pricing and Awarding Uncommon Items in Campaigns

The Dungeon Master's Guide suggests a baseline price of 101 to 500 GP for uncommon magic items. Crafting an uncommon item requires 2 workweeks of downtime and 200 GP in rare materials (or 100 GP and 3 days for consumable potions and scrolls).