| 1 | Clockwork Canary Feather | Brass mechanical feather that flutters when exposed to wind. |
| 2 | Vial of Bioluminescent Swamp Moss | Glows faint emerald green when the vial is gently shaken. |
| 3 | Petrified Beetle that Twitches at Dawn | Ancient stone scarab whose legs twitch once every sunrise. |
| 4 | Four-Sided Die Made of Wyvern Tooth | Slightly yellowed bone; always rolls a four if spun counter-clockwise. |
| 5 | Pouch of Seven Humanoid Teeth | Each tooth belongs to a different race: elf, orc, dwarf, human, gnome, halfling, tiefling. |
| 6 | Obsidian Coin that Sheds No Light | Absorbs candlelight completely, casting a miniature shadow. |
| 7 | Key that Freezes Finger to the Touch | Sub-zero iron key with frost crystals that never melt. |
| 8 | Brass Pendulum Attracted to Alcohol | Swings reliably toward the closest barrel of fermented liquor. |
| 9 | Dried Four-Leaf Clover in Prayer Book | Pressed within the pages of a hymn to the God of Travelers. |
| 10 | Three Marbles Containing Nebulae | Glass spheres swirling with purple and golden cosmic dust. |
| 11 | Tear-Shaped Reliquary of Grave Dust | Contains silver dust collected from a saint's consecrated tomb. |
| 12 | Signet Ring with Defaced Crest | The noble heraldry has been gouged out with a cold chisel. |
| 13 | Scrap of Dragon Scale | A red dragon scale that stays radiating body heat even in snow. |
| 14 | Miniature Lead Figurine of Broken Angel | Wingless seraph with hands clasped in silent prayer. |
| 15 | Copper Key that Turns in Any Lock | Turns smoothly in any keyhole, but unlocks absolutely nothing. |
| 16 | Charcoal Rubbing of a Tombstone | Rubbing reveals a tomb with the reader's own surname. |
| 17 | Dried Cockatrice Feather | Causes whatever it brushes against to feel momentarily stiff as wood. |
| 18 | Iron Ring Inscribed with Sylvan Runes | Warm to the touch; smells like pine needle resin. |
| 19 | Glass Eye that Glances Around | A prosthetic eye that turns its pupil toward whoever is speaking. |
| 20 | Tattered Fortune Teller's Tarot Card | Depicts "The Tower" in flames, with bloodstains on the border. |
| 21 | Blackmail Letter with Duke's Signature | Detailed account of a noble's secret funding of bandit attacks. |
| 22 | Treasure Map Drawn on Beast Hide | Shows the sunken entrance to a flooded elven crypt beneath the lake. |
| 23 | Confession Note for an Uncommitted Crime | Admits to poisoning the Arch-Bishop, dated three days in the future. |
| 24 | Bloodstained Amulet of an Outlawed Cult | Radiates faint necromancy aura; whispers names of deceased martyrs. |
| 25 | Encrypted Cryptogram on Vellum | Requires a DC 16 Investigation check to decipher the planned heist. |
| 26 | Key to Safehouse Basement Vault | Numbered key corresponding to Locker 13 at the dock warehouse. |
| 27 | Scrap of Parchment with Ritual Incantation | Instructions on how to bypass the wards around the High Wizard's tower. |
| 28 | Broken Dragon Fang Scrimshawed with Map | Carved with the mountain pass route avoiding all roc nests. |
| 29 | Last Will and Testament of a Missing Merchant | Names the bearer as sole heir to an estate in the upper district. |
| 30 | Pact Parchment Bound in Demon Sinew | Signed in blood; the signature is slowly burning through the paper. |
| 31 | Silver Token with Passphrase for Sewers | Inscribed with the phrase: "The pale moon drinks the tide". |
| 32 | Piece of Petrified Flesh from a Gorgon | Still carries faint petrification curse if ground into powder. |
| 33 | Official Arrest Warrant for the Party's Ally | Signed by the Grand Magistrate with execution orders attached. |
| 34 | Diary Page Describing a Hidden Dungeon Lever | Describes how to disarm the crushing ceiling trap in Room 4. |
| 35 | Stolen Signet of the Royal Spymaster | Pressing this seal onto parchment grants immediate entry to all military posts. |
| 36 | Folded Map of the Town's Secret Aqueducts | Shows forgotten access shafts leading into the bank vault cellars. |
| 37 | Fragment of a Shattered Holy Relic | A shard of stained glass from the Cathedral of Light that hums when fiends are near. |
| 38 | Locket with the Portrait of the King's Heir | Inside is a lock of hair and a birth certificate proving a secret royal lineage. |
| 39 | Contract from the Dark Brotherhood | Assassination mark on a local party member or patron with a 500 GP bounty. |
| 40 | Deck of Many Things (Single Stray Card) | A single ivory card facedown. Drawing it triggers its magical fate immediately. |