| 1 | Half-Eaten Boar Sausage | Wrapped in greasy parchment with coarse peppercorns. |
| 2 | Carved Wooden Whistle | Whistle carved in the likeness of a sleepy barn owl. |
| 3 | Brass Tinderbox | Contains two sharp flint stones and charred dry cotton cloth. |
| 4 | Jar of Mint Lip Salve | Handcrafted beeswax salve scented with crushed wintermint. |
| 5 | String of Dried Mountain Berries | Chewy, tart crimson berries strung on hemp twine. |
| 6 | Bone Sewing Needle & Gut Thread | Tucked inside a hollow goose quill for safe keeping. |
| 7 | Ferryman's Token | A copper token good for one passage across the river. |
| 8 | Bent Silver Spoon | The handle has been curved to form a makeshift finger ring. |
| 9 | Charcoal Sketch of a Loved One | Folded portrait of a smiling half-elf with messy curls. |
| 10 | Vial of Rosehip Beard Oil | Small corked vial smelling pleasantly of wild herbs. |
| 11 | Roasted Sunflower Seeds | A handful of salty snacks kept in a linen pouch. |
| 12 | Grooved Whetstone | Smooth river stone grooved from years of sharpening blades. |
| 13 | Pair of Loaded Bone Dice | Weighted to land on sixes when rolled with a snap. |
| 14 | Wooden Comb with Broken Teeth | Smells faintly of lavender and pipe smoke. |
| 15 | Small Flask of Strong Spirits | Pungent distilled grain whiskey that burns the throat. |
| 16 | Wax-Sealed Salt Packet | Valuable spice packet carried by traveling wayfarers. |
| 17 | Carved Pine Chess Knight | Missing its companion pieces from a lost set. |
| 18 | Brass Key with No Teeth | Completely blank; either unfinished or intentionally smooth. |
| 19 | Ball of Coarse Waxed Twine | About 20 feet of durable leather-stitching twine. |
| 20 | Pouch of Dried Pipeweed | Sweet-smelling southern leaf blend labeled "Old Toby". |
| 21 | Pouch of 14 Polished Silver Shillings | Brightly minted coins stamped with the High Duke's crown. |
| 22 | Small Rough-Cut Bloodstone | Dark green chalcedony with flecks of jasper red, worth 25 gp. |
| 23 | Golden Guild Seal Ring | Heavy signet ring belonging to the Master Mason's Guild. |
| 24 | Velvet Purse with 8 Gold Dragons | Heavy golden coins with serrated edges to prevent shaving. |
| 25 | Silver Filigree Pocket Watch | Gnomish clockwork timepiece that chimes softly on the hour. |
| 26 | Silk Ribbon Embroidered with Pearl Dust | Aristocratic favor given at the Midsummer Joust. |
| 27 | Three Platinum Trade Ingots | Small stamped bars worth 10 pp each, used in merchant bulk trade. |
| 28 | Carnelian Brooch in Claw Setting | Fiery orange gemstone set in tarnished bronze, worth 35 gp. |
| 29 | Silver Toothpick in Velvet Case | Aristocratic novelty item used at noble banquets. |
| 30 | Small Velvet Bag of River Pearls | Five freshwater pearls with a soft pink luster, worth 40 gp total. |
| 31 | Engraved Ivory Dice Cup | Carved with scenes of a sea serpent battling a galley. |
| 32 | Ancient Electrum Coin | Minted during an empire that fell six hundred years ago. |
| 33 | Carved Jade Cicada Pendant | Cold to the touch; symbol of resurrection in eastern realms. |
| 34 | Vial of Rare Saffron Threads | Worth its weight in gold to royal banqueting chefs. |
| 35 | Fine Linen Handkerchief with Monogram | Silk-hemmed linen embroidered with the initials "V.R.". |
| 36 | Heavy Brass Tavern Tab Token | Worth 10 pints of premium stout at "The Prancing Griffon". |
| 37 | Gold-Plated Belt Buckle | Depicts a roaring lion with tiny garnet eyes. |
| 38 | Small Piece of Amber with Trapped Wasp | A prehistoric wasp preserved in golden resin, worth 30 gp. |
| 39 | Promissory Note for 100 Gold | Redeemable at the High Merchant Bank of Waterdeep. |
| 40 | Polished Obsidian Scrying Tile | Glossy volcanic glass used by hedge diviners to focus vision. |
| 41 | Clockwork Canary Feather | Brass mechanical feather that flutters when exposed to wind. |
| 42 | Vial of Bioluminescent Swamp Moss | Glows faint emerald green when the vial is gently shaken. |
| 43 | Petrified Beetle that Twitches at Dawn | Ancient stone scarab whose legs twitch once every sunrise. |
| 44 | Four-Sided Die Made of Wyvern Tooth | Slightly yellowed bone; always rolls a four if spun counter-clockwise. |
| 45 | Pouch of Seven Humanoid Teeth | Each tooth belongs to a different race: elf, orc, dwarf, human, gnome, halfling, tiefling. |
| 46 | Obsidian Coin that Sheds No Light | Absorbs candlelight completely, casting a miniature shadow. |
| 47 | Key that Freezes Finger to the Touch | Sub-zero iron key with frost crystals that never melt. |
| 48 | Brass Pendulum Attracted to Alcohol | Swings reliably toward the closest barrel of fermented liquor. |
| 49 | Dried Four-Leaf Clover in Prayer Book | Pressed within the pages of a hymn to the God of Travelers. |
| 50 | Three Marbles Containing Nebulae | Glass spheres swirling with purple and golden cosmic dust. |
| 51 | Tear-Shaped Reliquary of Grave Dust | Contains silver dust collected from a saint's consecrated tomb. |
| 52 | Signet Ring with Defaced Crest | The noble heraldry has been gouged out with a cold chisel. |
| 53 | Scrap of Dragon Scale | A red dragon scale that stays radiating body heat even in snow. |
| 54 | Miniature Lead Figurine of Broken Angel | Wingless seraph with hands clasped in silent prayer. |
| 55 | Copper Key that Turns in Any Lock | Turns smoothly in any keyhole, but unlocks absolutely nothing. |
| 56 | Charcoal Rubbing of a Tombstone | Rubbing reveals a tomb with the reader's own surname. |
| 57 | Dried Cockatrice Feather | Causes whatever it brushes against to feel momentarily stiff as wood. |
| 58 | Iron Ring Inscribed with Sylvan Runes | Warm to the touch; smells like pine needle resin. |
| 59 | Glass Eye that Glances Around | A prosthetic eye that turns its pupil toward whoever is speaking. |
| 60 | Tattered Fortune Teller's Tarot Card | Depicts "The Tower" in flames, with bloodstains on the border. |
| 61 | Set of Concealed Steel Lockpicks | Hidden inside the hollow lining of a leather belt. |
| 62 | Vial of Midnight Tears Poison | Odorless, tasteless poison that activates precisely at midnight (DC 17 CON). |
| 63 | Lead Token of the Black Lotus Guild | Grants safe passage through city sewers and underworld safehouses. |
| 64 | Forged City Guard Captain Transit Pass | Signed and stamped with official wax to bypass city gate curfews. |
| 65 | Counterfeit Golden Ducats (x5) | Lead coins gilded in thin gold leaf; detectable by weighing. |
| 66 | Coded Ledger of Smuggled Arcane Reagents | Cryptic cipher documenting shipments of forbidden demon ichor. |
| 67 | Small Pouch of Blinding Flash Powder | Throw as a reaction to create a 10ft blinding flash of magnesium. |
| 68 | Wax Impression of Castle Treasury Key | Fresh wax mold used by master locksmiths to replicate keys. |
| 69 | Disguise Makeup Palette & False Mustaches | Compact kit used by actors and guild grifters. |
| 70 | Vial of Hallucinogenic Dream Spores | Harvested from Underdark myconid colonies; highly addictive. |
| 71 | Pair of Garrote Wires with Wooden Handles | Weighted braided wire used by silent guild assassins. |
| 72 | Stolen Royal Mail Courier Satchel | Contains unopened letters addressed to three prominent barons. |
| 73 | Hollowed-Out Prayer Book Containing Dagger | A holy book cut out to conceal a 6-inch stiletto blade. |
| 74 | Chalk Markers for Thieves Cant Symbols | Waterproof chalk used to mark houses as easy targets or traps. |
| 75 | Vial of Alchemical Acid (Acid Flacon) | Eats through iron padlocks and hinges in 30 seconds. |
| 76 | Pouch of Caltrops (x10) | Sharp four-pointed iron spikes used to delay pursuit. |
| 77 | Smuggler's Whistle (Inaudible to Humans) | High frequency tone audible only to dogs, bats, and tabaxi. |
| 78 | Wanted Poster of the NPC Themselves | Offer of 150 gold reward for capture, dead or alive. |
| 79 | Illegal Pit-Fighting Betting Ticket | 50 gp wager placed on "The Ogre Crusher" in tonight's midnight bout. |
| 80 | Flask of Invisible Luminescent Dye | Invisible to normal sight, glows vibrant blue under ultraviolet or detect magic. |
| 81 | Blackmail Letter with Duke's Signature | Detailed account of a noble's secret funding of bandit attacks. |
| 82 | Treasure Map Drawn on Beast Hide | Shows the sunken entrance to a flooded elven crypt beneath the lake. |
| 83 | Confession Note for an Uncommitted Crime | Admits to poisoning the Arch-Bishop, dated three days in the future. |
| 84 | Bloodstained Amulet of an Outlawed Cult | Radiates faint necromancy aura; whispers names of deceased martyrs. |
| 85 | Encrypted Cryptogram on Vellum | Requires a DC 16 Investigation check to decipher the planned heist. |
| 86 | Key to Safehouse Basement Vault | Numbered key corresponding to Locker 13 at the dock warehouse. |
| 87 | Scrap of Parchment with Ritual Incantation | Instructions on how to bypass the wards around the High Wizard's tower. |
| 88 | Broken Dragon Fang Scrimshawed with Map | Carved with the mountain pass route avoiding all roc nests. |
| 89 | Last Will and Testament of a Missing Merchant | Names the bearer as sole heir to an estate in the upper district. |
| 90 | Pact Parchment Bound in Demon Sinew | Signed in blood; the signature is slowly burning through the paper. |
| 91 | Silver Token with Passphrase for Sewers | Inscribed with the phrase: "The pale moon drinks the tide". |
| 92 | Piece of Petrified Flesh from a Gorgon | Still carries faint petrification curse if ground into powder. |
| 93 | Official Arrest Warrant for the Party's Ally | Signed by the Grand Magistrate with execution orders attached. |
| 94 | Diary Page Describing a Hidden Dungeon Lever | Describes how to disarm the crushing ceiling trap in Room 4. |
| 95 | Stolen Signet of the Royal Spymaster | Pressing this seal onto parchment grants immediate entry to all military posts. |
| 96 | Folded Map of the Town's Secret Aqueducts | Shows forgotten access shafts leading into the bank vault cellars. |
| 97 | Fragment of a Shattered Holy Relic | A shard of stained glass from the Cathedral of Light that hums when fiends are near. |
| 98 | Locket with the Portrait of the King's Heir | Inside is a lock of hair and a birth certificate proving a secret royal lineage. |
| 99 | Contract from the Dark Brotherhood | Assassination mark on a local party member or patron with a 500 GP bounty. |
| 100 | Deck of Many Things (Single Stray Card) | A single ivory card facedown. Drawing it triggers its magical fate immediately. |